The story
Bigscreen is a virtual reality platform that people use to watch movies, play games, and use their computer in VR collaboratively with friends.
Since launching in 2016, Bigscreen has over 6 million users. Bigscreen supports headsets on Steam (Bigscreen Beyond, Valve Index, HTC Vive, Windows Mixed Reality headsets) and the Meta Quest platform. Bigscreen has also partnered with major movie studios such as Paramount Pictures.
In 2023, we launched Bigscreen Beyond, the world’s smallest VR headset. Beyond was developed to solve issues with comfort and ergonomics in VR, while simultaneously pushing the bounds of immersion and quality. Ultimately, to deliver the best software experience in Bigscreen, we also had to build the best hardware.
In 2025, we launched Beyond 2 with next-generation optics, a wider field of view, and a lighter shell. It became our most successful launch: on day one, Beyond 2 sold as many headsets as the first Beyond did in its entire first quarter, and it now ships to homes on every continent.
Bigscreen was founded in 2014 by CEO Darshan Shankar, and is funded by venture capital firms True Ventures and Andreessen Horowitz. Bigscreen is a remote team distributed across 6 countries, with offices in Los Angeles, California.
Milestones

Bigscreen Beta launches on Steam The first social desktop in VR draws over a hundred concurrent users within minutes.
View on Steam
$14M raised in under a year A $3M seed and an $11M Series A from True Ventures and Andreessen Horowitz.

Bigscreen Cinema opens First-run Hollywood movies, in 3D, in VR, with studios like Paramount.
Watch the cinema trailer
The hardware decision Every headset felt too heavy and too bulky, so the team starts building its own in secret.

Bigscreen Beyond ships The world’s smallest VR headset. The reveal passes a million views in 48 hours.
Watch the reveal trailer
Beyond 2 launches One of the most anticipated launches in PC VR: day one outsold Beyond 1’s entire first quarter.
Watch the launch film
Ten years in Over 6 million people have used our software across Steam and Meta Quest, and tens of thousands own our hardware.